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Cambridge-Hitachi is a joint venture between Cambridge University Press and Hitachi Software Engineering dedicated to innovation in E-learning.
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Numeracy | Literacy | Humanities
You can use your eLCs to purchase Cambridge-Hitachi products.
Numeracy
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Mult-e-Maths New Framework Edition New!
The Mult-e-Maths New Framework Edition helps teachers to implement the renewed Primary Framework and personalise lessons to suit the need of the class.
Support for the First Edition of Mult-e-Maths can be found on the Mult-e-Maths website.
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Mult-e-Maths Toolbox
Powerful tools to help you respond to children's learning and create customised experiences for your class.
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ICT Ideas
Straightforward advice, ideas and activities to support effective teaching and learning using interactive whiteboards and the Mult-e-Maths Toolbox.
Ages 4–14
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Apex Maths Word Problems
Apex Maths Word Problems is a series of 6 CD-ROMs for years 1-6, each providing a database of mathematical word problems appropriate to the year group.
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A Maths Dictionary for Kids
A Maths Dictionary for Kids by Jenny Eather provides you with child-friendly definitions of the mathematical vocabulary you need to use in your lessons.
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Perfect Times
A vital resource for learning and reinforcing multiplication and division skills. All ages.
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Literacy
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Mantra Lingua Interactive Literacy Packs New!
These easy-buy Interactive Literacy Packs for Key Stage 1 and 2 celebrate cultural and linguistic diversity.
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i-read
Don't just do it by the book! With CD-ROMs designed specifically for the interactive whiteboard, i-read offers a motivating approach to teaching and learning reading at KS2.
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Phonics Focus
Phonics Focus will help children accelerate their learning of phonics to become confident and successful spellers. Ages 5–8. |
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Penpals for Handwriting
An exciting and stimulating way to demonstrate the formation of letters and key joins for whole-class teaching using an interactive whiteboard. Ages 4–9.
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Storybook Phonics
A lively phonics resource using 'talking stories' supported by fun, interactive games to motivate pupils. Ages 4–7.
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Humanities
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Victorian Britain
An engaging exploration of a Victorian industrial town, allowing pupils to interact with a variety of characters. Ages 7–11.
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Vikings
The world's largest resource-base on Vikings brought to your classroom. Ages 7–11.
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